Figma UI component

Figma shadows & blurs styles template

Shadows put elements on a z-axis and background blurs do the same job through transparency. This Figma set covers a shadow scale from shadow-xs to shadow-3xl, backdrop blurs in light and dark, and focus ring styles that bundle a ring with a shadow.
About this component

Shadows and blurs in Figma: elevation, focus rings, and depth

How this elevation system is built, and where each step belongs, from shadow-xs up to shadow-3xl.

A shadow is a claim about distance. It says this thing is floating above the page, so read it first and expect it to go away.

Dropdown menus, popovers, toasts, sticky headers, and dialogs all make that claim, and if every card on the page makes it too then none of them do. Elevation only works while it stays scarce.

A shadow scale that encodes distance

The scale runs shadow-xs, shadow-sm, shadow-md, shadow-lg, shadow-xl, shadow-2xl and shadow-3xl, and the step you pick is a statement about how far off the page something sits. Resting surfaces take xs or sm, barely more than a hairline that separates a card from its background.

Menus and popovers take md or lg, since they are temporary and need to look temporary. The heaviest steps belong to things that take over the screen, like a modal dialog. Keeping the whole range in one place stops the usual drift, where a dropdown menu ends up with a softer shadow than the button that opened it because two people eyeballed the blur radius on different days.

Focus rings live here, awkwardly

A focus ring is technically an effect, which puts it in this file rather than with the components it decorates. There are two single-layer rings, focus-ring in brand-500 and focus-ring-error in red-500, for controls like checkboxes and toggles that carry no shadow.

The complication is that Figma allows only one effect style per layer, so anything that needs a ring and a shadow at once needs them baked together: focus-ring-shadow-xs, focus-ring-shadow-sm and focus-ring-error-shadow-xs exist for exactly that reason, with skeuomorphic versions for the button treatment. It is a workaround, and the file says so. Worth getting right, because WCAG's focus visible criterion requires the indicator to exist at all, and the stricter focus appearance criterion asks for the equivalent of a 2px perimeter at 3:1 contrast against the unfocused state.

Backdrop blurs, shown over something real

The blur styles are backdrop-blur-sm, md, lg and xl, and the file demonstrates each one twice, over a photograph, in a light panel and a dark panel. That presentation is the point: a blur has no appearance of its own, so a swatch on a white artboard tells you nothing.

Figma permits one blur per layer, and the two kinds behave differently. Layer blur softens the object itself.

Background blur softens whatever sits behind it, which is what you want for a navigation bar over a hero image or the scrim behind a dialog. One caution from the examples: blur on its own does not dim, so pair it with a semi-transparent fill, or busy artwork will keep competing with the panel on top of it.

Skeuomorphism you can switch off

Buttons in the kit carry subtle inner shadows on top of their focus ring and drop shadow, which is the quiet skeuomorphic revival that came back into product design over the last few years. Some brands want it, some want flat surfaces, and the documentation covers removing it rather than pretending the choice is settled. Shadow color is the related decision people forget: a black shadow at low opacity looks correct on white and turns into a smudge on a dark background, which is why the notes cover updating shadow effect colors when you move between modes.

The practical habit is to apply these as styles rather than typing blur radii into the effects panel. A pasted shadow is invisible to search, cannot be updated centrally, and will quietly disagree with the rest of the file within a month. Applied as a style, one edit reaches everything, and the values stay legible in Dev Mode alongside the color styles the shadows are tinted from.

FAQs

Frequently asked questions

Common questions about the Untitled UI Figma shadow and blur styles, covering elevation, blur, and focus rings.

What is the difference between layer blur and background blur in Figma?

Layer blur blurs the object you applied it to. Background blur leaves the object sharp and blurs whatever shows through it, which only reads if the layer's fill is semi-transparent.

Frosted navigation bars, glass cards, and dialog scrims all want background blur. If your blur looks like nothing happened, the fill is probably still at 100%.

Why can’t I apply a shadow and a focus ring at the same time in Figma?

Because a layer takes only one effect style, even though it can hold several raw effects.

The way around it is to publish combined styles, which is what focus-ring-shadow-xs and focus-ring-shadow-sm are: the ring and the shadow saved together as a single style. Slightly annoying to maintain, much better than detaching the style on every focused button.

Which shadow should I use for a dropdown or a modal?

Menus and popovers sit close to the page, so shadow-md or shadow-lg is usually right, enough to lift them off the content without looking like they are hovering an inch above the screen.

Modals sit much further forward and take the heavier end of the scale, backed by a dimmed scrim. If two overlapping surfaces share a shadow step, one of them is wrong.

Are these shadow and blur styles free?

Yes. The shadow, blur, and focus ring styles are included in the 100% free version of Untitled UI and can be used in personal and commercial projects.

The full Figma kit applies the same effects across 10,000+ components, page examples, and dashboards.

Do these shadows still work in dark mode?

Not unchanged.

A dark shadow on a dark surface has almost nothing to contrast against, so elevation in dark mode leans on lighter surface colors and borders more than on shadow. The file's notes cover editing shadow effect colors for this, and the semantic border tokens in the color styles do a lot of the separating work that shadows do in light mode.

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