Figma UI component

Figma design system annotations

Design annotations are the components you use to explain a file rather than build one. This Figma set covers measure and spacing guides, design notes, section headers, documentation table cells, keyboard keys, and a variables marker, in light and dark.
About this component

Design annotations in Figma: measure guides, notes, and specs

How these annotation components work, and when to reach for a measure guide instead of a design note.

Inspect will tell a developer that the gap is 24px. It will not tell them that 24px is the section rhythm and 16px was a mistake nobody caught. That gap between measurement and intent is what annotation is for, and it is why design files still need a layer of human commentary sitting on top of the geometry. These components are that layer, and they are the same ones the rest of the Untitled UI foundations are documented with.

Measure guides that put the number on the canvas

The measure and spacing guide is the workhorse: a red dimension bar with the value printed on it and dotted extension lines running to the edges of whatever you are measuring. The number sits in four positions, left, right, top or bottom, so the label never lands on top of the thing being measured. The underlying measure line comes in a solid type for a fixed dimension and a spacer type for a gap.

Figma now ships its own measurements and annotations, which attach to layers and update as the design moves, and those are the better choice for a live spec. Canvas guides earn their place when the spec has to leave Figma, in a slide, a PDF, or a screenshot in a ticket.

Two habits make either kind worth having. Measure the things that are decisions, not the things that are consequences, and measure the same relationship once rather than annotating every instance of a card. If you find yourself drawing forty guides on one screen, the screen is probably telling you the spacing system is not being followed.

Notes, headers, and documentation tables

The design note is a heading with an optional New badge and a paragraph of body text, in a medium and a small size, and it is what turns a wall of frames into something readable in a review. The design system header sits above a section with a breadcrumb, a title, a description, and an optional column of resource links, which is why every foundation page in the kit opens the same way.

Then there is the documentation table cell, the piece doing the quiet work behind every token table: a header cell, lead cells in three levels of emphasis, a divider, a plain value cell, and swatch cells for light and dark values. That single component is what builds the variable tables in the color styles, typography styles and shadows and blurs files, which is a decent argument for keeping documentation componentised rather than drawing tables by hand.

Keyboard keys, for prototypes and shortcut docs

The numeric key component renders Mac keycaps: command, shift, option, control, return, esc, tab, space, delete, the four arrow keys, and a template key you can put any character into. A separate combo component chains one to four of them for things like Shift plus G.

Small component, disproportionately useful, because shortcuts turn up in more surfaces than people expect: command menus, empty states, onboarding tours, and tooltips. Drawing a keycap by hand every time is how you end up with five keycaps at four different corner radii.

Marking what is bound to a variable

The variables icon is the smallest thing in the file and possibly the most useful in handoff. It marks a value as coming from a variable rather than being typed in, with a version for a single bound property and one for several. A developer needs to know whether 16px is a token or a one-off, because one becomes a named constant in code and the other becomes a magic number.

The whole set exists in light and dark versions, so annotations stay readable when you switch a documentation page to a dark background rather than turning into invisible red lines on black.

One structural note worth acting on: keep annotations on their own page or in a clearly marked zone rather than scattered over the working canvas. Figma's own tools put them in a panel for exactly that reason, and canvas annotations that mix with the design get copied, moved, and eventually contradicted.

Figma's notes on developer handoff make the same point about signalling which work is ready to build, and the Dev Mode annotations write-up is worth reading before you decide how much to draw by hand. A file where the notes are separated from the artwork survives being handed to someone else, which is the only real test of a design file.

FAQs

Frequently asked questions

Common questions about the Untitled UI Figma design annotation components, covering measure guides, notes, and specs.

Should I use these or Figma’s built-in annotations?

Both, for different jobs. Figma's native measurements and annotations stay attached to layers and update as the design changes, which is better for live specs, and they need a paid plan and edit access.

These components live on the canvas, so they survive being exported to a PNG, pasted into a slide, or reviewed by someone who never opens Figma.

How do I annotate spacing between elements in Figma?

Place a measure guide over the gap using the spacer type, set the label position so it does not overlap the elements, and type the value.

Annotate the rule rather than every instance: one guide showing the 24px section gap explains a page better than twelve guides repeating it. Anything that comes from a variable should be labelled with the variables icon so it reads as a token, not a number.

How do I organise a Figma design system file?

One page per foundation or component group, a section header at the top of each with a title and a short description, and design notes next to anything with a rule attached.

The header component here exists to make that repeatable, including an optional resources column for links out. The test is whether a new designer can find the right component without asking anyone, which is a lower bar than it sounds and most files fail it.

Are these design annotation components free?

Yes. The annotation components are included in the 100% free version of Untitled UI and can be used in personal and commercial projects.

The full Figma kit uses the same components to document all 10,000+ of its components, page examples, and dashboards.

Do these annotations show up in Dev Mode?

They are ordinary layers, so a developer sees them on the canvas like anything else, and they can be inspected and hidden by toggling their layer.

That is different from Figma's native annotations, which are indexed and appear in the Dev Mode panel as structured properties. Figma's write-up on annotations in Dev Mode explains that split well.

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